What have we done in Warlands this week?
Hello everybody. One more week, our project advances, and we keep growing in this pre-alpha phase that, little by little, is getting closer to the next development phase. But also, last week, other interesting things happened that we want to tell you about.
Although this is not technical development news, we think it is important to share with all of you that last week we were in Madrid (Spain) for the Crypto Summer Week by Crypto Plaza event.
It was an event in the main Crypto Hub in Southern Europe, where the Gaming Blockchain had an important place. At this event, our CEO gave a very interesting presentation on the evolution of the gaming industry.
A great experience, without a doubt, both for the contacts with professionals in the field and for the links established with Dragon Corp., a Guild that will give much to talk about in the coming months and years in our country.
We keep fixing and detecting bugs.
During the week, we have continued fixing small bugs and improving all aspects of the game. Our technical development team has done a gigantic task in the last month.
The improvements are very significant. Today, Warlands is already a fully playable game you can have fun with from start to end.
Throughout this week, we will fix some other important bugs that have been detected by our testers and by the community players who are testing the project. The main one was the one that caused some starting problems for the game creator. The problem has been detected and will be fixed this week.
In short, we continue to fulfill our roadmap, and the project is progressing as we conceived it. The merit of our human teams is truly remarkable. We have to take into account that we are in a very difficult moment in the digital market in which most projects have withdrawn or are in the withdrawal phase: we, on the contrary, continue to fight very hard to have the best Competitive Blockchain eSport and we see that the results are getting better and better.
Graphic evolution of Warlands
Our CEO Óliver Pérez, Olipp, tells us in this video about the graphical evolution of our project. That is a little secret that we already warned about a few weeks ago and that, little by little, we will be showing and revealing more details.
In short, the game will evolve to a graphic model that will not only provide a much more beautiful environment when it comes to gameplay but also faster loading and stability for both PC and mobile platforms. You must not forget that WARLANDS is a project that will allow the game to be played on mobile devices and PC.
https://www.youtube.com/watch?v=CLPmdmdsFx0
If we usually encourage you to download our launcher and start testing the game (if you have NFTs), today, we do it even more strongly as we get closer to the Alpha phase.
Don’t let them tell you about it; try it before, and you will see it with your own eyes.