Warlands Legends ⚔️ Dev Edition #1

Warlands NFT
3 min readJan 18, 2022

Dev Edition # 1: Warlands This Week’s Targets

Welcome to the first Newsletter about Dev Journal, every week we will come with weekly goals, updates, and all related to developer RoadMap for understanding how are things at our, how the project is evolving, and on what kind of task we could have issues or troubles and more importantly after going through the roadmap for the week you can give us feedback on what we can put on priority, the feature that you want to see etc, we read all comments (I promise)

Art design Inspired from Dune movie environment (all rights reserved):¡.

1. Environment main targets:

  • Desert Environment — This week our focus is on the new Desert zone (3rd zone in our Map), This zone has strategic entry points and a mid-ground to fight monsters.
  • Desert Env. props Polish — We try best to achieve the best quality in the maps with props that provides both aesthetic and strategic values to the Map Art design Inspired from Dune movie environment, img reserve authors*:

Level design inspired by Dune movie

Zone inspired in Scifi (Example: Dune)

2. Characters and Mounts main targets:

As you know one of our core monetization models is immersive ads, which includes new characters and custom Lands in-game. This week we are working on a new character for future collaborators and also focusing on polishing actual enemies:

  • Anime character — Going deep into Metaverse already, Next is our new custom NFT similar to a famous One Piec… Do you know what it is?
  • Monster Rework — From a continuous cycle of feedback we improved things from our last video, Improving the look of our Forest character, its animation
  • Polishing its IK — Trying to achieve best with advanced IK in all our monsters

3. UI/UX main targets:

It’s so important for any game that has an intuitive interface, this week we are polishing and working on those features:

  • Player HUD UI Polish Improving player HUD to get the more clear idea while fighting between PVP, getting more and more inspired from LOL, and many MOBA game UI.

4. New Content and Features:

It’s so important for any game that has an intuitive interface, this week we are polishing and working on those features:

  • New Mounts addition in the game — New mounts/pets mechanics, more animations are added and getting polished everyday
A quick glimpse of the staking Menu.
  • New feature for Staking Polish — Coming near to Our first official launch of Staking we doing the final testing for EXE and APK, checking our APIs and backend data
  • We don’t want users to get any bugs while doing staking of character

See ya next week!

Thanks for tuning into the developer-diary weekly edition of Warlands. We believe in what we do, and for sure in associate with the permanence and infinite possibilities of the metaverse we’re building.

We are very closed to our final vision getting released, let’s work together and be a part of that awesome adventure.

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